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I have no idea where most of the stuff goes anymore, but that doesn’t really matter at all. The power grid started nearby and all of those machines are still working away feeding their belts with the resources that will change shape several times before being stuck in a bin and forgotten in some out of the way place. Sure the old hand fed coal furnaces are out, the resources are gone, and the production boxes are full, but I felt compelled to just leave the foundation in place rather than trying to erase that part of history. The old tech of the starting area gradually improved until reaching the end game technology in the outer ring of the base. The factory simply grew out from its humble beginnings. It’s designed to be a kind of a walk through history. I have to say I really like my current base. Then there are those who will just cobble together what they need as they need it and forgo the complicated planning entirely. Others may argue that a well-spaced out base allows for easy enhancements to infrastructure and makes it easier to create new routes as production demands shift. Some people will argue a compact and efficient base is the optimal design because things move quickly through the production line. The way your base is designed is entirely up to you. Fortunately anything you dismantle actually just appears in your inventory again so if you want to relocate it is rather simple to do so. Alas, this means you may have to be prepared to bulldoze your previous hard work in order to build again. As you progress up the tech tree better ways of moving items about your base become available to make things easier for you. A poorly laid out factory may be able to get you going but it definitely won’t be sustainable. Part of the challenge is getting the items you need to create something to the correct place in order to actually craft the item. Some items can’t even be made by the player without automation. Pretty much any task in the game can either be automated or made better through automation. By the time I was done the tutorial and branching out on my own I had a much better understanding and was ready to create my needlessly complex factory! The excessive wait between doing the task and having the resources needed to advance the tutorial was to do two things: Prevent you from trying to manually create all the items without a basic automated factory and to give you time to think about ways you could speed things up and improve upon the bare bones you were given to work with. After giving it a little thought, I tinkered a bit and automated the coal supply. I was getting tired of grabbing coal and walking it over to the furnace any time it shut down.
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It wasn’t until a little later on I realized the reason why I wasn’t really enjoying it was because… I wasn’t really trying to think outside the box. which means now you basically have to sit there and wait for it, meanwhile shoveling in some more coal every now and then to help it finish. Set this up, okay great, now produce an excessive amount of an item…. Everything seemed like a chore, it took too long to do anything and the quests in the tutorial seemed to be massive wastes of time. I liked nothing about it! This was odd considering how much I loved Satisfactory. I honestly didn’t enjoy starting up Factorio and was worried that perhaps I had finally had taken a game that I couldn’t in good faith be positive about. When I first started playing the game it seemed a bit simplistic and dare I say a bit tedious. Factorio is a deceptively complex two dimensional logistics simulator.
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